Case Study: Teaching High-Level VFX Through Game Theory Driven Pedagogy
The Challege:
Upperclassmen in Motion Design often come into 3D VFX courses with creative confidence but lack technical structure. They’re used to "driving the car" - animating, designing, and rendering, but 3D VFX, and the tools used such as Houdini, is a supercar: powerful, complex, and unforgiving to those without mechanical fluency.
They know how to drive, but Houdini is a supercar. Without knowing what they’re doing, they’ll crash and burn.
These students resist starting from the ground up, and traditional technical onboarding risks alienating them.
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